Minecraft server

The Minecraft server is currently running version 1.8.1 with Bukkit.  It can be accessed at if you’re on the whitelist.

Click here for a current map of our server.

Here is the first screenie:

The first pic from the new server

The first pic from the new server

Watching the server log

Watching the server log

I love the VT220 font I found. Looks just like I’m talking to a PDP-11 or a DECSYSTEM-20.

EDITOR UPDATE:  Due to recent acts of vandalism (and the fact that we were only marginally public to start with), we’re going to a whitelist.  Current members on the whitelist include:

  • kiijkasa
  • PaleAngelLex
  • imbrius
  • mhook52
  • axithmal
  • mattie03
  • DieBretter
  • Markus_Reese
  • primaldefense
  • junltd
  • batlrar

If you should be on this list and we missed you, or if you’d like to invite someone, this would be the place to post a request.

Also, here’s the current warplist:

  • airship
  • bridge
  • Falasmaryon
  • jcoalmine
  • jquarry
  • Rotheran
  • tunnel
  • Valenvaryon
  1. #1 by Chadwick on March 20, 2011 - 9:09 AM

    Hmm…is the server down? All attempts to log in since last night have simply timed out.

    • #2 by Joshua on March 20, 2011 - 10:19 AM

      There was a Java socket error. I restarted the server process.

    • #3 by junltd on January 19, 2012 - 5:44 PM

      Is the server still down?

      • #4 by Joshua on January 25, 2012 - 6:00 PM

        At the moment, yes. I need to get the server hooked back up, started back up, patched, updated, and then get the latest version of Craftbukkit.

        Seeing as I currently have only two people interested in the server, it’s not a high priority (with everything else going on). Sorry for whining.

        • #5 by Joshua on January 25, 2012 - 6:01 PM

          Also, the IP address changed. It is (will be)

          • #6 by Andrew on January 29, 2012 - 9:53 AM

            Cool… with lots of games i got distracted away from Minecraft…. still, it will be fun to still play it periodically with you guys. 🙂

          • #7 by Joshua on January 29, 2012 - 11:34 AM

            Actually, I was thinking that I’d probably leave the server down for now. Nothing against you guys but I’m saving lots of money on electricity by not having an extra box. I can upload the world files for you guys if you’d like. Or if somebody wants to help contribute to the costs of powering the box, I’d be happy to bring it back up.

          • #8 by Joshua on January 30, 2012 - 7:20 AM

            I’ve had a change of heart. I’m going to bring it back up. Probably tomorrow.

          • #9 by Andrew on January 30, 2012 - 11:36 AM

            The world files would have been ok too… wasnt gonna be picky either way. Not sure who else still even has an interest in jumping online periodically and doing stuff together still.

    • #10 by Joe on February 21, 2012 - 12:44 AM

      Any news on Minecraft?

      • #11 by Joshua on March 15, 2012 - 6:50 PM

        I’ve decided to leave the server down because you’d be the only player unless others wanted in and I end up paying the electric bill for it. Sorry.

  2. #12 by Chadwick on March 23, 2011 - 8:37 AM

    Okay, regarding the usage of the Google map thing, here’s what they have to say about it, which seems fairly straightforward:

    Within the output directory you will find two things: an index.html file, and a directory hierarchy full of images. To view your world, simply open index.html in a web browser. Internet access is required to load the Google Maps API files, but you otherwise don’t need anything else.

    You can throw these files up to a web server to let others view your map. You do not need a Google Maps API key (as was the case with older versions of the API), so just copying the directory to your web server should suffice. You are, however, bound by the Google Maps API terms of service.

    So the index.html just needs to be someplace accessible, with that directory of images somewhere it can find it, it seems. And whomever accesses it needs to have internet available to tap the Google Maps API.

    As to the Google Maps API ToS, I took a careful readthrough this morning (I love the look of legalese in the morning!) and aside from the all the stock terms and liabilities items, the things I think might be worth mentioning here includes:

    — 4.2 Limits on Your Use of the Service: Long story short, they can basically choose to put a limit the number of transactions we can run through their service. Somehow, compared to everyone else using this stuff, I doubt a group our size is likely to run into any such limits anytime soon.

    — 4.3 Advertising: Google doesn’t currently push advertisements through it’s API, but they reserve the right to do so in the future, with 90 days notice on their blogs.

    — 4.4(a) Changes to the Service: Google also reserves the right to discontinue the Google Maps API entirely, or Deprecate the current version and create a new one. They proclaim an intention to continue basic support for deprecated versions for 3 years.

    — 7.4 Brand Features License: Basically, don’t fuck with Google’s branding. Do not obscure/alter/etc. Do not claim as your own. The usual.

    As the author notes, the API key isn’t needed (’cause we’re not using content they have generated, and I think this qualifies as a Static Image Google Map, which no longer needs keys). So as long as we agree with those Terms (which I see no particular problems with), we’re more or less good to go.

    • #13 by Joshua on March 23, 2011 - 8:44 AM

      Yeah it looks like I can just tar up the output files and ftp them over to dustpuppy and host them from there. I’ll try it without the API key first.

      If we do need an API key, we have options for the domain. I currently own the domains lakemasoniccenter.org, firstlutheranelca.org, and flippingcoinsband.com. If we want to register one for the minecraft server, we could do that with no problems. .orgs are free and .coms are $5 one-time fee.

      I’ll let you know if we even need the API key.

      • #14 by Chadwick on March 23, 2011 - 8:50 AM

        Sorry, I’d made a misread, and edited up my ending already. No API key.

        • #15 by Chadwick on March 23, 2011 - 8:51 AM

          Damn you for being so quick 😛

      • #16 by Chadwick on March 23, 2011 - 8:52 AM

        Oh, and the stock terrain is fine. I think it’s the one thing we should all recognize, anyway.

  3. #17 by Chadwick on March 24, 2011 - 8:48 AM

    Okay, so Josh has been kind enough to spend a silly amount of processing power to generate us a highly detailed map of our land. It is available here (and I’ll be including a link in the main post here, so you don’t have to hunt for comments in the future). Josh has told me the map should be updating regularly.

    Features include:
    — A compass (top-right) indicating North with its red vane (which oddly, is in the bottom-left).
    — Signs. A box just to the left of the compass allows you to display all the signs on the map (as icons you can click to read).
    — Specific site linking: An address bar can be found in the bottom-right, which displays a link that will take anyone following the link to your current view of the map.
    — Zoom and such. I’m sure you’ve all used Google Maps at some point.

    Also: Phil, this is next to your place; is it yours? We’ve been kinda curious since the map came out.

    • #18 by Joshua on March 24, 2011 - 8:53 AM

      It just finished updating and it took around 25 minutes as compared to 9 hours to to the initial rendering. Currently, it’s setup to update nightly after the daily world and config snapshots:

      (SavageChicken) $ crontab -l                                                    
      @daily tar cvzf /pub/homelan/tarballs/minecraft/world.`date +\%F`.tar.gz /opt/minecraft/world   #Daily Minecraft World Snapshot                                 
      @daily tar cvzf /pub/homelan/tarballs/minecraft/etc.`date +\%F`.tar.gz /etc/opt/minecraft #Tar up the Minecraft config files and copy them over to dustpuppy    
      @daily /usr/bin/python26 /opt/minecraft/brownan-Minecraft-Overviewer-4aa7fff/gmap.py /opt/minecraft/world /var/www/html && chmod -R a+r /var/www/html/* && find 
      /var/www/html/ -type d -exec chmod a+x \{\} \;
      • #19 by Chadwick on March 24, 2011 - 9:12 AM

        Just for my own purposes, would it be possible to get a copy of our latest backup?

        • #20 by Joshua on March 24, 2011 - 9:17 AM

          They’re in .tar.gz format right now. Do you want both the world and config snapshots or just the world? Here are the file sizes:

          -rw-r--r-- 1 miner miner 4.2K Mar 24 00:00 etc.2011-03-24.tar.gz                
          -rw-r--r-- 1 miner miner 2.5G Mar 24 00:15 world.2011-03-24.tar.gz 
          • #21 by Chadwick on March 24, 2011 - 9:31 AM

            Just the world, please. And I believe I have what’s necessary for a tar. If not, they’re not difficult to acquire.

        • #22 by Joshua on March 24, 2011 - 9:36 AM

          • #23 by Chadwick on March 24, 2011 - 9:40 AM

            Thank you!

          • #24 by Joshua on March 24, 2011 - 9:42 AM

            Have fun with 2.5GB of world data 😉

          • #25 by Chadwick on March 24, 2011 - 7:24 PM

            Hmm…Downloaded twice, both times I get the same error declaring the tar to be a broken file. Does it unpack correctly on your end?

          • #26 by Joshua on March 25, 2011 - 6:47 AM

            I can try it. If not, I’ll make you a fresh one.

          • #27 by Joshua on March 25, 2011 - 8:01 AM

            The problem is that it’s compressing live data which changes and snafus the archive. I’ll try archiving without compression and see if that works and then I’ll try compressing the tar archive after the fact.

          • #28 by Chadwick on March 25, 2011 - 10:55 AM

            Well, that makes sense.

          • #29 by Joshua on March 25, 2011 - 3:59 PM

            Okay – I have an uncompressed tarball confirmed error free. It’s 3G. Did you want that or did you want me to try and compress it and see if it’s still error-free?

          • #30 by Chadwick on March 25, 2011 - 5:37 PM

            The net difference between 2.5 and 3 gigs isn’t that big, if you’ve got the bandwidth to spare for me to keep stealing this.

          • #32 by Chadwick on March 27, 2011 - 8:49 AM

            Whoo! Victory!

          • #33 by Joshua on March 27, 2011 - 10:08 AM


      • #34 by Chadwick on March 24, 2011 - 9:13 AM

        And I’m glad that’s not planning on taking 9 hours a night 😛

    • #35 by Phillip on March 24, 2011 - 1:25 PM

      That would indeed be mine. It’s actually still a work in progress..sort of. I’ve been meaning to put a roller coaster around the tower. I will admit, that came out much better than I thought it would

  4. #36 by Joshua on April 3, 2011 - 2:29 PM

    Okay. I’m noting that my server’s outdated. I’ll check into Bukkit and see if they have a new version out.

  5. #37 by Joshua on April 5, 2011 - 8:25 PM

    I knew that eventually I’d have to make the call that we can’t keep old world snapshots indefinitely – not at 3.3GB per day. What do you think is a good retention policy? Daily for 30 days and then just the 1st of each month permanently archived?

    • #38 by Chadwick on April 5, 2011 - 8:32 PM

      Well, I’d leave it to your server admin sensibilities, but I’d even be comfortable with 14 days of daily, with the first of the month going back something like 3 or 6 months. If there’s a problem we don’t spot in those timeframes, we’re kinda failing anyway is my thinking. Maybe I’m wrong, dunno.

      • #39 by Joshua on April 5, 2011 - 8:34 PM

        That sounds sensible to me. I’ll implement that possibly tomorrow or Friday.

      • #40 by Joshua on April 7, 2011 - 7:36 AM

        Here’s the script that’s now run daily. On the initial run, it reclaimed ~11GB of disk space.

        # Clean Up Old Minecraft world snapshots                                        
        find $SNAPSHOT_DIR/ -type f -mtime +15 ! -name '*-01.*' -exec rm \{\} \;
        • #41 by Chadwick on April 7, 2011 - 8:44 PM

          Wish I had 11 more GB… 😛

          • #42 by Joshua on April 8, 2011 - 6:47 AM

            I still have that external USB drive you gave me. It’s idle at the moment since I have the 2T I’m using for backups and the 250GB I’m using to extend the Linux storage on my Alienware. If you want it back, just let me know. I’m free NEXT Thursday for gaming! (It’s Maundy Thursday though so I don’t know if anyone wants to show up somewhere if there’s no school.)

          • #43 by Chadwick on April 8, 2011 - 7:15 AM

            Lol. No, that’s okay. It just means I need to stop being lazy and clean up old and unwanted files. That usually opens up a couple dozen gigs.

            Re: Thursday: Awesome!

          • #44 by Phillip on April 8, 2011 - 11:54 AM

            *cough*Holy Thursday is the Thursday after next..so the 21st*cough*

          • #45 by Joshua on April 8, 2011 - 11:57 AM

            Phil’s right of course. I was looking a week ahead. I’m available on the 21st, not next Thursday.

  6. #46 by Joshua on April 12, 2011 - 12:14 PM

    FYI, the online gmap isn’t updating at the moment. The minecraft.jar file that contains the terrain data got lost the last time I updated bukkit. I’ll get it going again tonight.

    • #47 by Joshua on April 14, 2011 - 6:57 AM

      It’s officially working again. I just copied in a new minecraft.jar. Dunno what happened to the other one.

  7. #48 by Joshua on April 19, 2011 - 6:31 PM

    Chad, please help me keep an eye on Craftbukkit. Let me know when the version compatible with Minecraft-1.5 is released. Thanks!

    • #49 by Chadwick on April 19, 2011 - 6:45 PM

      Aye-aye. *salute*

    • #50 by Chadwick on April 20, 2011 - 5:34 AM

      Looks like it could be a bit, as they expect some major bugfixes to be coming down the line for 1.5.

    • #51 by Chadwick on April 25, 2011 - 3:06 PM

      And now they’ve got a “working” 1.5_02 bukkit, but it’s apparently still kinda shady, so we’re waiting on a Recommended Build.

      • #52 by Joshua on April 25, 2011 - 4:25 PM

        Noted. Thanks!

      • #53 by Chadwick on April 26, 2011 - 6:29 PM

        • #54 by Joshua on April 26, 2011 - 8:11 PM

          Done! Updated and ready for use.

          • #55 by Chadwick on April 26, 2011 - 8:46 PM

            *sigh* And now I need a new texture pack…

  8. #56 by Chadwick on April 27, 2011 - 1:24 PM

    Hmm…any chance we’re having a maintenance party, or did 1.5 eat the server (or at least it’s “exception-al” java sockets)?

    • #57 by Joshua on April 27, 2011 - 1:29 PM

      No maintenance. I’ll try restarting the server process. I’m at work ATM so I can’t test.

    • #58 by Joshua on April 27, 2011 - 1:34 PM

      I restarted the server process. I see the socket errors on my end but no underlying cause beyond what’s mentioned in the stack trace which isn’t very specific or helpful.

    • #59 by Joshua on April 27, 2011 - 1:38 PM

      I’ll check the routing and listen ports when I get home. If nothing, I’ll check the forums.

      • #60 by Joshua on April 28, 2011 - 7:15 AM

        Everything seems to be configured fine as far as ports and routing. I note that I can connect without error from both Windows and Linux. Perhaps Chad’s Java JRE is borked? Maybe it’d be worth having someone else try it and see if they can connect.

  9. #61 by Joshua on May 16, 2011 - 6:55 AM

    Chad: the google map of the Minecraft world is back up at the same URL: http://lakemasoniccenter.org/tiles

  10. #62 by Joshua on June 12, 2011 - 7:48 AM

    Craftbukkit is updated. Thanks, Chad.

  11. #63 by Cliffycliff on December 11, 2011 - 8:46 PM

    dear, server owner

    My name is Clifford Abby
    I am 16
    My minecraft user name is: justio01(to be exact)
    I`m american
    and id like to join your server 😀

    • #64 by Chadwick on December 12, 2011 - 8:21 AM

      I’m sorry Clifford, but at this time we’re only taking members on invitation.

  12. #65 by CliffyCliff on December 12, 2011 - 6:26 AM

    oh and plz add my friend his user name is “warlockseer” he is also 16

    • #67 by Joshua on April 13, 2012 - 5:20 PM

      Minecraft version Beta 1.8.1 world file in tar format compressed with bzip2.

  13. #68 by junltd on June 24, 2012 - 7:17 PM

    I miss the server.

    • #69 by Joshua on June 25, 2012 - 3:42 PM

      Enough to give me some incentive to spend the time/money to keep it running? No offense but that’s what caused it to go down. Running the box 24/7 with Minecraft as the only thing on it was putting a dent in the electric bill.

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